to check out version 110.0 (the first stable version with network support: svn co -username anon -r 4303 svn:///simutrans/trunk You’ll need Subversion installed to do this. Check out the correct version of the Simutrans source code. I am going to assume for the purposes of this guide that you’re running Debian Linux, though it should be much the same for any Unix platform.ġ. For the server version it’s highly recommended to use the posix backend which completely disables the graphics engine, reducing the amount of processing that needs to be done by the server.Ĭurrently there aren’t binaries compiled for the posix backend by default so generally you need to compile it yourself on the server it is going to be run on. Simutrans can be compiled using GCC 3 or 4 (or other means, not covered in this guide). I hope that this guide helps those that might follow me. I have set up a number of public game servers to allow people to play the game online and through doing so learnt quite a bit about the process of setting up and maintaining not just Simutrans but Unix server processes in general. the server runs the game 24/7 and clients can connect to play for a while, with their transport companies continuing to exist when they quit). This is based around a persistent-world client/server model (e.g. Simutrans (a transport sim game similar to Transport Tycoon etc.) recently gained support for online multiplayer games.
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